White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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          • Literature

          Results

          Number of results: 262
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          Literature

          Engineering and Technology in Wheelchair Sport

          Literature

          The immediate effect of a soft knee brace on dynamic knee instability in persons with knee osteoarthritis

          Literature

          Optic Flow improves step width and length in older adults while performing dual task

          Literature

          Short-Term Effects of Cerebellar tDCS on Standing Balance Performance in Patients with Chronic Stroke and Healthy Age-Matched Elderly

          Literature

          Differences in Hip Joint Biomechanics and Muscle Activation in Individuals With Femoroacetabular Impingement Compared With Healthy, Asymptomatic Individuals: Is Level-Ground Gait Analysis Enough?

          Literature

          Immersive Virtual Reality to Improve Walking Abilities in Cerebral Palsy: A Pilot Study

          Literature

          Effects of the unity vacuum suspension system on transtibial gait for simulated non-level surfaces

          Literature

          Gait stability in response to platform, belt, and sensory perturbations in young and older adults