White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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        • Literature

        Results

        Number of results: 112
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        Literature

        Combined effects of leg length discrepancy and the addition of distal mass on gait asymmetry

        Literature

        Reaction time for processing visual stimulus in a computer-assisted rehabilitation environment.

        Literature

        Evaluating feedback time delay during perturbed and unperturbed balance in handstand

        Literature

        Hip abductor neuromuscular capacity: A limiting factor in mediolateral balance control in older adults?

        Literature

        Mechanical Perturbations of the Walking Surface Reveal Unaltered Axial Trunk Stiffness in Chronic Low Back Pain Patients

        Literature

        Asymmetries in reactive and anticipatory balance control are of similar magnitude in Parkinson’s disease patients

        Literature

        Implementation of the MOTEK CAREN system in behavioural therapy for patients with anxiety disorders

        Literature

        Use of Perturbation-Based Gait Training in a Virtual Environment to Address Mediolateral Instability in an Individual With Unilateral Transfemoral Amputation