White Paper
Virtual and Augmented Reality Based Balance and Gait Training
This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.
This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.
Combined effects of leg length discrepancy and the addition of distal mass on gait asymmetry
Reaction time for processing visual stimulus in a computer-assisted rehabilitation environment.
Hip abductor neuromuscular capacity: A limiting factor in mediolateral balance control in older adults?
Mechanical Perturbations of the Walking Surface Reveal Unaltered Axial Trunk Stiffness in Chronic Low Back Pain Patients
Asymmetries in reactive and anticipatory balance control are of similar magnitude in Parkinson’s disease patients
Implementation of the MOTEK CAREN system in behavioural therapy for patients with anxiety disorders
Use of Perturbation-Based Gait Training in a Virtual Environment to Address Mediolateral Instability in an Individual With Unilateral Transfemoral Amputation