White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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        • Literature

        Results

        Number of results: 67
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        Literature

        Joint-Level Responses to Counteract Perturbations Scale with Perturbation Magnitude and Direction

        Literature

        Transcranial direct current stimulation of the leg motor cortex enhances coordinated motor output during walking with a large inter-individual variability.

        Literature

        Cutaneous reflex modulation and self-induced reflex attenuation in cerebellar patients

        Literature

        Effect of arm swing strategy on local dynamic stability of human gait

        Literature

        Loading of hip measured by hip contact forces at different speeds of walking and running

        Literature

        The Shank-to-Vertical-Angle as a parameter to evaluate tuning of Ankle-Foot Orthoses

        Literature

        Self-paced versus fixed speed walking and the effect of virtual reality in children with cerebral palsy

        Literature

        Effects of interventions on normalizing step width, during self-paced dual-belt treadmill walking with virtual reality, a randomised controlled trial