White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

Access All
resources

Filters
Markets
    Products
    • GRAIL
    Patient group
      Research type
        Type of resource
        • Literature

        Results

        Number of results: 67
        For even more insights, please visit theMotek Knowledge Platform
        Literature

        Effects of narrow base gait on mediolateral balance control in young and older adults

        Literature

        Contralateral pelvic drop during gait increases knee adduction moments of asymptomatic individuals.

        Literature

        Rapid limb-specific modulation of vestibular contributions to ankle muscle activity during locomotion

        Literature

        Interactive virtual feedback improves gait motor imagery after spinal cord injury: An exploratory study

        Literature

        Real-time feedback to improve gait in children with cerebral palsy

        Literature

        Optimal calibration of instrumented treadmills using an instrumented pole

        Literature

        A comparison of kinematic based gait event detection methods in a self-paced treadmill application

        Literature

        Center of mass velocity based predictions in balance recovery following pelvis perturbations during human walking