White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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          • Literature

          Results

          Number of results: 262
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          Literature

          Gait Characteristics of Children with Spastic Cerebral Palsy during Inclined Treadmill Walking under a Virtual Reality Environment

          Literature

          The effects of electromyography-assisted modelling in estimating musculotendon forces during gait in children with cerebral palsy

          Literature

          Stability-normalised walking speed: A new approach for human gait perturbation research

          Literature

          Improving neuropsychiatric symptoms following stroke using virtual reality

          Literature

          Biomechanical effects of rocker shoes on plantar aponeurosis strain in patients with plantar fasciitis and healthy controls

          Literature

          The effect of uphill and downhill slopes on centre of pressure movement, alignment and shot outcome in mid-handicap golfers

          Literature

          Design, development, and evaluation of a local sensor-based gait phase recognition system using a logistic model decision tree for orthosis-control

          Literature

          Cognitive rehabilitation using immersive virtual reality at young age: A case report on traumatic brain injury