White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

Access All
resources

Filters
Markets
    Products
    • CAREN Basic
    • CAREN Ext.
    • CAREN HE
    Patient group
      Research type
        Type of resource
        • Literature

        Results

        Number of results: 112
        For even more insights, please visit theMotek Knowledge Platform
        Literature

        Learning and Long-Term Retention of a Complex Sensorimotor Task Within an Immersive Virtual Reality Environment in a Non-Injured Population

        Literature

        Postural stability and simulator sickness after walking on a treadmill in a virtual environment with a curved display

        Literature

        Temporal-spatial gait parameter models of very slow walking.

        Literature

        A manual physical therapy intervention for symptoms of knee osteoarthritis and associated fall risk: A case series of four patients

        Literature

        Dual-task interference disrupts Parkinson’s gait across multiple cognitive domains

        Literature

        Adaptation and post-adaptation effects of haptic forces on locomotion in healthy young adults

        Literature

        Retention, savings and interlimb transfer of reactive gait adaptations in humans following unexpected perturbations

        Literature

        Effects of the unity vacuum suspension system on transtibial gait for simulated non-level surfaces