White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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        • Literature

        Results

        Number of results: 30
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        Literature

        Frequency domain mediolateral balance assessment using a center of pressure tracking task

        Literature

        D-Flow Immersive Virtual Reality and Real-Time Feedback for Rehabilitation

        Literature

        Optic flow in a virtual environment can impact on locomotor steering post stroke

        Literature

        Comparison of grasping movements made by healthy subjects in a 3-dimensional immersive virtual versus physical environment

        Literature

        Perceptual and navigational strategies for obstacle circumvention in a virtual environment

        Literature

        Characteristics of personal space during obstacle circumvention in physical and virtual environments