White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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          • Literature

          Results

          Number of results: 267
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          Literature

          Comparing the efficacy of metronome beeps and stepping stones to adjust gait: steps to follow!

          Literature

          Mind your step: Metabolic energy cost while walking an enforced gait pattern

          Literature

          Perceptual and navigational strategies for obstacle circumvention in a virtual environment

          Literature

          Application of a Mild Traumatic Brain Injury Rehabilitation Program in a Virtual Environment: A Case Study

          Literature

          Playing the Goblin Post Office game improves movement control of the core; a case study

          Literature

          Cognitive load and dual-task performance during locomotion poststroke: a feasibility study using a functional virtual environment.

          Literature

          Walking variability during continuous pseudo-random oscillations of the support surface and visual field.

          Literature

          Virtual reality enhanced rehabilitation for a service member with bilateral lower extremity amputations: A case study