White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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          • Literature

          Results

          Number of results: 262
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          Literature

          Walking variability during continuous pseudo-random oscillations of the support surface and visual field.

          Literature

          Cognitive load and dual-task performance during locomotion poststroke: a feasibility study using a functional virtual environment.

          Literature

          Virtual reality enhanced rehabilitation for a service member with bilateral lower extremity amputations: A case study

          Literature

          Dynamic control of a moving platform using the CAREN system to optimize walking

          Literature

          Online gait event detection using a large force platform embedded in a treadmill

          Literature

          Balance control on a moving platform in unilateral lower limb amputees.

          Literature

          Aging and selective sensorimotor strategies in the regulation of upright balance

          Literature

          Characteristics of personal space during obstacle circumvention in physical and virtual environments