White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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          • Literature

          Results

          Number of results: 262
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          Literature

          Perceptual and navigational strategies for obstacle circumvention in a virtual environment

          Literature

          Playing the Goblin Post Office game improves movement control of the core; a case study

          Literature

          Gait training with virtual reality-based real-time feedback; improving gait performance following transfemoral amputation

          Literature

          Optic flow in a virtual environment can impact on locomotor steering post stroke

          Literature

          Comparison of grasping movements made by healthy subjects in a 3-dimensional immersive virtual versus physical environment

          Literature

          Influence of moving visual surroundings on walking

          Literature

          Application of a Mild Traumatic Brain Injury Rehabilitation Program in a Virtual Environment: A Case Study

          Literature

          Mind your step: Metabolic energy cost while walking an enforced gait pattern