White Paper
Virtual and Augmented Reality Based Balance and Gait Training
This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.
This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.
Haptic guidance needs to be intuitive not just informative to improve human motor accuracy
Effects of interventions on normalizing step width, during self-paced dual-belt treadmill walking with virtual reality, a randomised controlled trial
Cortical mechanisms underlying sensorimotor enhancement promoted by walking with haptic inputs in a virtual enviroment
Dynamic clearance measures to evaluate locomotor and perceptuo-motor strategies used for obstacle circumvention in a virtual environment
Quality of grasping and the role of haptics in a 3D immersive virtual reality environment in individuals with stroke
Can explicit visual feedback of postural sway efface the effects of sensory manipulations on mediolateral balance performance