White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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        • Literature

        Results

        Number of results: 31
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        Literature

        Attuning one’s steps to visual targets reduces comfortable walking speed in both young and older adults

        Literature

        Response inhibition and avoidance of virtual obstacles during gait in healthy young and older adults

        Literature

        Gaitography applied to prosthetic walking

        Literature

        Gait adaptability training improves obstacle avoidance and dynamic stability in patients with cerebellar degeneration

        Literature

        Attentional costs of visually guided walking: Effects of age, executive function and stepping-task demands

        Literature

        Improved gait adjustments after gait adaptability training are associated with reduced attentional demands in persons with stroke

        Literature

        Response inhibition during avoidance of virtual obstacles while walking

        Literature

        Step by step: A proof of concept study of C-Mill gait adaptability training in the chronic phase after stroke