White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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        • Literature

        Results

        Number of results: 30
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        Literature

        Haptic guidance needs to be intuitive not just informative to improve human motor accuracy

        Literature

        Effects of interventions on normalizing step width, during self-paced dual-belt treadmill walking with virtual reality, a randomised controlled trial

        Literature

        Cortical mechanisms underlying sensorimotor enhancement promoted by walking with haptic inputs in a virtual enviroment

        Literature

        Dynamic clearance measures to evaluate locomotor and perceptuo-motor strategies used for obstacle circumvention in a virtual environment

        Literature

        Quality of grasping and the role of haptics in a 3D immersive virtual reality environment in individuals with stroke

        Literature

        Can explicit visual feedback of postural sway efface the effects of sensory manipulations on mediolateral balance performance

        Literature

        Centre of pressure or centre of mass feedback in mediolateral balance assessment

        Literature

        Age Effects on Mediolateral Balance Control