White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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          Results

          Number of results: 32
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          Literature

          Feasibility and Preliminary Efficacy of Visual Cue Training to Improve Adaptability of Walking after Stroke: Multi-Centre, Single- Blind Randomised Control Pilot Trial

          Literature

          Effects of ageing and dual tasking on step adjustments to perturbations in visually cued walking

          Literature

          Attuning one’s steps to visual targets reduces comfortable walking speed in both young and older adults

          Literature

          Response inhibition during avoidance of virtual obstacles while walking

          Literature

          Gait adaptability training improves obstacle avoidance and dynamic stability in patients with cerebellar degeneration

          Literature

          Gaitography applied to prosthetic walking

          Literature

          Attentional costs of visually guided walking: Effects of age, executive function and stepping-task demands

          Literature

          Improved gait adjustments after gait adaptability training are associated with reduced attentional demands in persons with stroke