White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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          • Literature

          Results

          Number of results: 262
          For even more insights, please visit theMotek Knowledge Platform
          Literature

          Humans use multi-objective control to regulate lateral foot placement when walking

          Literature

          Gamification as a Sustainable Source of Enjoyment During Balance and Gait Exercises

          Literature

          A High-Fidelity Wearable System for Measuring Lower-Limb Kinetics and Kinematics

          Literature

          Gaze direction affects walking speed when using a self-paced treadmill with a virtual reality environment

          Literature

          The effect of surface inclination and limb on knee loading measures in transtibial prosthesis users

          Literature

          Handrail Holding During Treadmill Walking Reduces Locomotor Learning in Able-Bodied Persons

          Literature

          Effect of arm motion on postural stability when recovering from a slip perturbation

          Literature

          Validation of wearable visual feedback for retraining foot progression angle using inertial sensors and an augmented reality headset