White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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          • Literature

          Results

          Number of results: 262
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          Literature

          Step by step: A proof of concept study of C-Mill gait adaptability training in the chronic phase after stroke

          Literature

          Development of a theory-based applied game for the treatment of Post-Traumatic Stress Disorder: proof of feasibility

          Literature

          A real-time system for biomechanical analysis of human movement and muscle function

          Literature

          Steps to take to enhance gait stability; the effect of stride frequency, stride length, and walking speed on local dynamic stability and margins of stability

          Literature

          Stepping strategies for regulating gait adaptability and stability

          Literature

          Visual cue training to improve walking and turning after stroke: a study protocol for a multi-centre, single blind randomised pilot trial

          Literature

          Frequency domain mediolateral balance assessment using a center of pressure tracking task

          Literature

          Amplitude effects of medio-lateral mechanical and visual perturbations on gait