White Paper
Virtual and Augmented Reality Based Balance and Gait Training
This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.
This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.
Gaze direction affects walking speed when using a self-paced treadmill with a virtual reality environment
Validation of wearable visual feedback for retraining foot progression angle using inertial sensors and an augmented reality headset
Biomechanical effects of rocker shoes on plantar aponeurosis strain in patients with plantar fasciitis and healthy controls
The effects of electromyography-assisted modelling in estimating musculotendon forces during gait in children with cerebral palsy
How normal is normal: Consequences of stride to stride variability, treadmillwalking and age when using normative paediatric gait data
The validity and usability of an eight marker model for avatar-based biofeedback gait training