White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

Access All
resources

Filters
Markets
    Products
      Patient group
        Research type
          Type of resource
          • Literature

          Results

          Number of results: 262
          For even more insights, please visit theMotek Knowledge Platform
          Literature

          Modulation of gluteus medius activity reflects the potential of the muscle to meet the mechanical demands during perturbed walking

          Literature

          Improvements in gait speed and weight shift of persons with traumatic brain injury and vestibular dysfunction using a virtual reality Computer Assisted Rehabilitation Environment

          Literature

          Overground versus self-paced treadmill walking in a virtual environment in children with cerebral palsy

          Literature

          The use of a computer-assisted rehabilitation environment (CAREN) for enhancing wounded warrior rehabilitation regimens

          Literature

          The effect of changing foot progression angle using real-time visual feedback on rearfoot eversion during running

          Literature

          The Effect of Walking on Auditory Localization, Visual Discrimination, and Aurally Aided Visual Search

          Literature

          Gait in patients with symptomatic osteoporotic vertebral compression fractures over 6 months of recovery

          Literature

          The Two Minute Walk Test Overground and on a Self-Paced Treadmill Detects Dual Task Deficits in Individuals With Parkinson’s Disease