White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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        • Literature

        Results

        Number of results: 112
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        Literature

        Playing the Goblin Post Office game improves movement control of the core; a case study

        Literature

        Application of a Mild Traumatic Brain Injury Rehabilitation Program in a Virtual Environment: A Case Study

        Literature

        Influence of moving visual surroundings on walking

        Literature

        Gait training with virtual reality-based real-time feedback; improving gait performance following transfemoral amputation

        Literature

        Cognitive load and dual-task performance during locomotion poststroke: a feasibility study using a functional virtual environment.

        Literature

        Walking variability during continuous pseudo-random oscillations of the support surface and visual field.

        Literature

        Virtual reality enhanced rehabilitation for a service member with bilateral lower extremity amputations: A case study

        Literature

        Dynamic control of a moving platform using the CAREN system to optimize walking