White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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        • Literature

        Results

        Number of results: 112
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        Literature

        Stepping strategies used by post-stroke individuals to maintain margins of stability during walking

        Literature

        Walking in an unstable environment strategies used by transtibial amputees to prevent falling during gait

        Literature

        Development of a theory-based applied game for the treatment of Post-Traumatic Stress Disorder: proof of feasibility

        Literature

        Effects of perturbation magnitude on dynamic stability when walking in destabilizing environment

        Literature

        Amplitude effects of medio-lateral mechanical and visual perturbations on gait

        Literature

        Speeding up or slowing down?: Gait adaptations to preserve gait stability in response to balance perturbations

        Literature

        Comparison of walking overground and in a Computer Assisted Rehabilitation Environmentn (CAREN) in individuals with and without transtibial amputation

        Literature

        Dynamic margins of stability during human walking in destabilizing environments