White Paper
Virtual and Augmented Reality Based Balance and Gait Training
This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.
This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.
Stepping strategies used by post-stroke individuals to maintain margins of stability during walking
Walking in an unstable environment strategies used by transtibial amputees to prevent falling during gait
Development of a theory-based applied game for the treatment of Post-Traumatic Stress Disorder: proof of feasibility
Effects of perturbation magnitude on dynamic stability when walking in destabilizing environment
Speeding up or slowing down?: Gait adaptations to preserve gait stability in response to balance perturbations
Comparison of walking overground and in a Computer Assisted Rehabilitation Environmentn (CAREN) in individuals with and without transtibial amputation